A next-gen Blade Runner game, once in development at Supermassive Games – the studio behind Until Dawn and The Dark Pictures Anthology – has reportedly been canceled. According to Insider Gaming, the game, titled Blade Runner: Time to Live, was in development but was shut down due to licensing complications with Alcon Entertainment, the rights holder of the Blade Runner franchise.
What We Know About Blade Runner: Time to Live
The project aimed to deliver a single-player, narrative-driven experience set in the Blade Runner universe. It was supposed to follow So-Lange, a Nexus-6 replicant ordered to eliminate the leader of a rogue replicant group in 2065. The gameplay would have combined stealth, combat, investigation, exploration, and cinematic storytelling.

Development began in September 2024 with a targeted launch in 2027 across PC and both current and next-gen consoles. Reports suggest the title had a budget close to $45 million, with around $9 million allocated for performance capture and professional voice acting.
Why Was the Blade Runner Game Canceled?
The cancellation appears linked to disagreements or complications with Alcon Entertainment. The decision to scrap the project reportedly came late last year. This comes during a broader restructuring at Supermassive Games, which included layoffs of approximately 90 staff members.
The Future of Blade Runner Games
While Blade Runner: Time to Live may be off the table, Annapurna Interactive is still working on Blade Runner 2033: Labyrinth, its first internally developed title. Announced in summer 2023, the game was positioned as the first new Blade Runner game in 25 years, though no updates have followed since its reveal.
Supermassive Games, meanwhile, continues to develop Directive 8020, the next game in the Dark Pictures series, as well as Little Nightmares 3.